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Methedology
Identify - Redefine - Redesign

The standard industrial design process is heavily reliant on preconceived notions of how a design should manifest based on precedent solutions and established modes of thinking.

We face an extremely mechanical design process where insights from preliminary research are mechanically inserted into the design process to fabricate direct solutions to problems we want to tackle. It is difficult to jump out of the framework what we already know
Information is used as a currency for knowledge that translates needs and research directly into concrete design choices.

I propose a design process that takes designers through a deconstructive process of Unlearn, Redefine, and Redesign.






Ex 1

Design Experiment 1:
Speaker Design
Stage 1: Identify

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I looked at the portable speaker market and the common user experience with speaker including the basic features, user applications, aesthetics and etc..
Interviews

I conducted interviews to collect verbal descriptions of user experience and expectations with portable speaker.



Stage 1: What are some identifying characteristics of a speaker?
A speaker is used when
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sharing music with others
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performing repetitive tasks
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while outside
A speaker is superior because
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better sound quality
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allow wider range of movement
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allow sharing music
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create an immersive environment
A speaker is not adequate because
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not portable enough
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not integrated into other devices
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not enough space to place on surfaces

Stage 2: Redefine
What are the largest scale questions I could ask about speaker, sound, and human interaction?




What if rather than creating an isolated object that projects sound to fill the space, it instead actively engages with the space, allowing the space to influence its performance.

What if different sound sources can be interconnected with each other in a fun way that encourages social synchrony?
What if there is a device that rests between the privacy of earbuds and social nature of a speaker?
Stage 3: Redesign






Anchor 1

Design Experiment 2:
Mouse Design
Stage 1: Identify





Interviews

Stage 2: Redefine
A pointing Device
What if our interactions with the computer allow for more direct input from the body and the physical environment we live in.


Connection between physical information vs digital information
What if mechanical controls can become any physical object in space? a wood cube, an orange, a pen?
Different navigations among different programs/tasks
What if the physical space is a representation of the digital space? By interacting with the physical space, they are also interfacing with the digital world.

Stage 3: Redesign



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